I’ve been doing a lot of work with the new task based build and release system in VSTS which, thankfully, is immeasurably saner than the XAML abomination Microsoft have subjected us to in the past.
Mostly things have “just worked” but on a couple of occasions, normally while deploying to Azure, I’ve had inscrutable summary error messages presented to me and needed to know more about what exactly was run.
It turns out its really easy to flip the whole system into verbose logging mode by adding a variable to your build or release called System.Debug and setting its value to True.
Super useful and on each occasion I’ve had an issue this has helped me get to the bottom of it.
I’ve blogged previously about setting up binding redirects for Powershell with Newtonsoft.Json being a particularly troublesome package – it’s such a common dependency for NuGet packages that if you deal with a complex project you’ll almost certainly need a redirect in your app/web.config’s to get things to play ball and if you use the Azure cmdlets with others (such as your own) you’re likely to face this problem in Powershell.
I’ve recently moved my projects into Visual Studio Team Services using the new (vastly improved!) scriptable build system where I often make use of the PowerShell script task to perform custom actions. If you hit a dependency issue that requires a binding redirect to resolve then my previous approach of creating a Powershell.exe.config file for PowerShell won’t work in VSTS as unless you build a custom build agent you don’t have access to the machine at this level.
After a bit of head scratching I came up with an alternative solution that in many ways is neater and more generally portable as it doesn’t require any special machine setup. My revised approach is to hook the AssemblyResolve event and return a preloaded target assembly as shown in the example below:
Note that you can’t use the more common Register-ObjectEvent method of subscribing to events as this will balk at the need for a return value.
You can of course use this technique to deal with other assemblies that might be giving you issues.